World Social Science Forum (WSSF) 2018 was organized in Fukuoka, Japan for four days from Sept 25th to 28th. FEAST organized four sessions, one of which “CS4-05: Using game-based methods for sustainability transformations : lessons from practice and theory” on the 28th involved around the research outputs of WG2 and the FEAST members and its friends made the following six presentations.
Chair: Kazuhiko Ota
Transition towards a sustainable society is hindered by a complexity of interactions among different societal components, conflicting values and interests, a sense of resistance to change, uncertainty about the future, various strategies that conflict against one another, and difficulty in finding an appropriate intervention for every case. Thus, collaboration to catalyze such transition needs to be promoted concurrently with activities to bridge these gaps among people and institutions. This session focused on game-based methods to do that, including role-playing and simulation games, which can expand players’ imaginaries towards the future, one strategy for co-learning and bridging such gaps.
Joost Vervoort (Utrecht University) will present a comparison of game-based methodologies in Japan and the Netherlands. Astrid Mangnus (Utrecht University) will report on the impact of game-based methodologies on workshops held to explore alternative sustainable food systems in Kyoto. Juhyung Shin (Ritsumeikan University) will introduce the South Korean cases where the development of serious games is actively promoted. Michitaka Ohtani (RIHN) will showcase the history and current issues of Serious Game Jams in Japan. Tomohiro Oh (RIHN) will illustrate the production process and impacts of the RIHN produced serious game “Nexus”. Lastly, Kazuhiko Ota (FEAST) will illustrate how game-based methodologies benefit non-profit organizations’ knowledge sharing and motivate college students to learn more.
1. Joost Vervoort, Utrecht University, the Netherlands
-How can societal game design capacities contribute to anticipatory governance? Comparing the Netherlands and Japan
2. Astrid Mangnus, Utrecht University, the Netherlands
-From imagination to transformation? Evaluating the long-term impacts of visioning, back-casting and gaming on the Kyoto food system
3. Michitaka Ohtani, RIHN, Japan
-Trends of Serious Game Jam in Japan
4. Juhyung Shin, Ritsumeikan University, Japan
-Becoming Play-Learners: Serious Games in South Korea
5. Tomohiro Oh, RIHN, Japan
-Incorporate Energy-Food Nexus into a Board Game: Class Practices Toward a Better Understanding of Social-Ecological Systems
6. Kazuhiko Ota, Research Institute for Humanity and Nature (RIHN), Japan
-Develop Food Strategies and Plans through Gaming Methods in Kyoto
You can also see the abstracts about other three FEAST sessions “CS03-02: The wild food basket: recreating urban and rural ecosystems as food sources” on the 25th, “CS4-07: Building a new food economy in Japan through sharing, collaboration, and commoning” on the 26th and “CS1-03: Lifeworlds of Sustainability and Wellbeing in a Shrinking Japan” on the 28th from here.